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job applications
Jobs
The 'subsistency level' amount which is assigned to everyone automatically on the 1st of the month (with the exception of new arrivals, who will get theirs whenever they arrive) is 350¤. Alas, this is only enough to purchase the essentials, and won't be enough to cover the finer things in life - expensive clothing, fancy food, booze, cigarettes, illegal substances... Due to this, most characters would find it greatly beneficial to find a job.
There are thousands of jobs available in the city: in the numerous cafes, restaurants, bars, clubs, stores and the tram system (it's possible to work as a conductor). However, characters that have particularly useful skills (doctors, for example) would also be able to work in their chosen fields, and would receive an elevated salary to do so. Similarly, characters with an entrepreneurial inclination have the opportunity to start their own businesses and employ other characters. The wage system is as follows:
¤ = Credits
CUSTOMER SERVICE = 700¤ + 350¤ stipend = 1050¤ (+ 300¤ w/employees = 1350¤)
VOCATIONAL = 1400¤ + 350¤ stipend = 1750¤ (+ 300¤ w/employees = 2050¤)
They can also work part-time for half the pay. For vocational jobs (doctors, mechanics, etc.), they'll be paid as long as they're working and don't have to be employed, while customer service jobs require a character be employed or currently employing another character.
Therefore, if your character is a practicing doctor, they would receive 1400 vocational credits a month for their work, plus the subsistency 350 credits, to make a total of 1750.
If your character owns a bar, they would receive 700 customer service credits a month for their work, plus the 350 subsistency credits, plus the Employers' bonus of 300 credits, to make a total of 1350.
If your character works in a store, they would receive 700 customer service credits a month for their work, plus the 350 subsistency credits, to make a total of 1050.
If your character is going to be employed by another character, this is something that will need to be arranged both out-of-character between players, and in-character in-game. If, on the other hand, your character is going to be working in an establishment owned by Extras, they need only to walk into said establishment, express a desire to work there, slap a smock on and work for eight hours (for example). If your character is an employer, they can hatch things in the business for free (think of it as company expenses that aren't deducted from their personal balance) and all their stock will be replenished automatically.
Get a job!
Do you want a job in Taxon? Here's the place to get it!
EMPLOYEES FILL THIS OUT:
Do you want to start a business in Taxon? Here is also the place!
POTENTIAL EMPLOYERS FILL THIS OUT:
For more information on money, see the currency section of the FAQ.
N A V I G A T I O N
The 'subsistency level' amount which is assigned to everyone automatically on the 1st of the month (with the exception of new arrivals, who will get theirs whenever they arrive) is 350¤. Alas, this is only enough to purchase the essentials, and won't be enough to cover the finer things in life - expensive clothing, fancy food, booze, cigarettes, illegal substances... Due to this, most characters would find it greatly beneficial to find a job.
There are thousands of jobs available in the city: in the numerous cafes, restaurants, bars, clubs, stores and the tram system (it's possible to work as a conductor). However, characters that have particularly useful skills (doctors, for example) would also be able to work in their chosen fields, and would receive an elevated salary to do so. Similarly, characters with an entrepreneurial inclination have the opportunity to start their own businesses and employ other characters. The wage system is as follows:
¤ = Credits
CUSTOMER SERVICE = 700¤ + 350¤ stipend = 1050¤ (+ 300¤ w/employees = 1350¤)
VOCATIONAL = 1400¤ + 350¤ stipend = 1750¤ (+ 300¤ w/employees = 2050¤)
They can also work part-time for half the pay. For vocational jobs (doctors, mechanics, etc.), they'll be paid as long as they're working and don't have to be employed, while customer service jobs require a character be employed or currently employing another character.
Therefore, if your character is a practicing doctor, they would receive 1400 vocational credits a month for their work, plus the subsistency 350 credits, to make a total of 1750.
If your character owns a bar, they would receive 700 customer service credits a month for their work, plus the 350 subsistency credits, plus the Employers' bonus of 300 credits, to make a total of 1350.
If your character works in a store, they would receive 700 customer service credits a month for their work, plus the 350 subsistency credits, to make a total of 1050.
If your character is going to be employed by another character, this is something that will need to be arranged both out-of-character between players, and in-character in-game. If, on the other hand, your character is going to be working in an establishment owned by Extras, they need only to walk into said establishment, express a desire to work there, slap a smock on and work for eight hours (for example). If your character is an employer, they can hatch things in the business for free (think of it as company expenses that aren't deducted from their personal balance) and all their stock will be replenished automatically.
Get a job!
Do you want a job in Taxon? Here's the place to get it!
EMPLOYEES FILL THIS OUT:
Do you want to start a business in Taxon? Here is also the place!
POTENTIAL EMPLOYERS FILL THIS OUT:
For more information on money, see the currency section of the FAQ.
no subject
Business type: Vocational! A workshop for the repair/enhancement of machines and electronics, with a sideline in vehicle maintenance.
Is this part of your character's programmed possession: Nope, it was an existing Taxon location repurposed for steampunky Rube Goldberg hijinks.
Will you hire other characters: We would be willing to, yes!
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Job type: vocational
Will they be employed by an Extra or another character in Taxon: Uh, not exactly. Details are fuzzy in my head, but I'm sure we can figure something out.
Where will they be employed: Cain's already puttering with the greenhouse in Sanctuary nearly every day. He could put all that puttering (and pretty plantlife) to good use around town. Like a gardener/fixer-upper combined, hauling stuff around, planting things. I don't know. Like I say, details fuzzy. Because any and all vague-ish Tin Woodsman references I can get away with, I want.
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Business type: Vocational? Running personal training and self defence classes out of the Sanctuary Gym and Fitness Centre.
Is this part of your character's programmed possession: No.
Will you hire other characters: I guess in the future, yeah. If business goes well, maybe?
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Job type: Vocational - She'd like to employ herself by starting up a small airstrip/airport and taking Extras up and giving them an air tour of Taxon and/or whatever things that Extras think they need an airplane for. Mostly, she thinks it will be tourism but she has no idea what Extras might hire her for - parachuting?
Will they be employed by an Extra or another character in Taxon: Looking to be self-employed.
Will you hire other characters? Certainly.
no subject
In return for getting things off the ground (ha ha ha), she will earn 1750¤ a month!
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Business type: Possibly vocational? If other magicky sorts want a job
Is this part of your character's programmed possession: Nope
Will you hire other characters: No Extras, maybe other chars if they want in
Job: Running Tamper & Trick!
no subject